Does multi-tasking give you a real or false sense of having accomplished something?
If you are good in multi-tasking, it will give you a real sense, while if you are anot really good in multi-tasking, better don't do it, it will just give you a false sense of having accomplished something. However, no matter how good you are in multi-tasking, there is bound to be errors while doing a lot of work togeher, thus some of the things you will not be able to accompanied much. Just like doing 3D, I feel that concentrating on it is very important rather than multi-tasking in with other things at the same time, where there will bound to be errors on your work.
Is learning 3D and design different from learning programming, or is all learning the same?Why?
It is totally different, only a small part is the same. The only part is the same would be they both are to create something using different programs. While 3D is using different functions and techniques with scaling and of course you need to be creative in it. While programming is basically dealing with codes, codes are standard while 3D can be more versatile and can twist and turn around unlike programming which is standard and you cannot change the codes to your own ones.
The article states that “Learning is actually a very complex operation for an individual”. Do you agree with this? Do you feel that you approach your learning in the best way – if yes, how, and if no, how can you change your work style?
Yes I agree, and also depending on what you learnt. But as life goes on, learning becomes harder and more complex. When in kindergarden, you learn ABC, when you grow up and goes into maybe secondary schools or polytechnics and even university, you learn things in a different manner, and also a few hundred times tougher than what you learnt in kindergarden. My learning style is of course not the best way. Different people have different learning styles, which what they think can be the best way to learn would be their best learning style. Me of course is still trying hard to get the best learning and work style out of me. While 3D plays a part to help me in getting the best learning style, along with learning other things, I will strive my best to get the best learning and work style.
What are your thoughts about the last paragraph in the extract?
Yes I agree that communication plays an important part in a team, as well as talents and personality. Just like a soccer match, when you have no communication you can't ask the players to pass to you even when you are in a good position to score. Communication is very important in working together as a team, with all these 3 combining together, communication, talents and personality, you can achieve big things together successfully!
Should your lecturers also focus on your work attitude, or just leave you to sink or swim on your own? Why?
Since we are already polytechnices students, there is time to be lecturers focusing on us, and times we will figure out to do the work ourselves. Lecturers should also focus on us sometimes, if lecturers do not focus on us, strong ones may swim, while weak ones may sink, if ythe lecturers let us be, the weak ones will sink deeper and may not be able to come out, while some of the stronger ones may become tired and sink down as well. Thus, a certain amount of focus on our work attitude is still needed to help us on our work which provides a platform on the ocean, but we also cannot rely too much on the platform which are the lecturers, if not we won't be able to learn anything.
Sunday, 22 May 2011
Week3_lab 2 (Washing_Board)
Here is the Washing Board! Lets see how it is being done!
Process
Using the cube polygon while changing the settings to make it long and flat, and using the edge tools by selecting all the top parts of the board and finally bevel it to make it look like this.
Next using the face tools, also selecting the top parts that has been bevel and finally extruding it to look like a washing board.
Using the edge tools to select the parts which have been bevel, bevel it again.
Finally, create a few cubes and make it into rectangle like shapes, finally aligning them together to form the Washing board!
Adding some colours to it. Enjoy!
Techniques
First by creating the polygon cubes and make it flat and rectangle like-shape, den using bevel tools and extruding to make it look like a washing board, and also aligning of the other rectangle to form a washing board.
Reflection
A very detail exercise, which requires to create a lot of cubes and mode it and also aligning it. An interesting exercise and I clearly understand all the instruction without any error. Looks like Im improving already! Looking at the nice washing board just makes me feel a sense of achievement in it! Will strive harder to create better 3D objects!
Process
Using the cube polygon while changing the settings to make it long and flat, and using the edge tools by selecting all the top parts of the board and finally bevel it to make it look like this.
Next using the face tools, also selecting the top parts that has been bevel and finally extruding it to look like a washing board.
Using the edge tools to select the parts which have been bevel, bevel it again.
Finally, create a few cubes and make it into rectangle like shapes, finally aligning them together to form the Washing board!
Adding some colours to it. Enjoy!
Techniques
First by creating the polygon cubes and make it flat and rectangle like-shape, den using bevel tools and extruding to make it look like a washing board, and also aligning of the other rectangle to form a washing board.
Reflection
A very detail exercise, which requires to create a lot of cubes and mode it and also aligning it. An interesting exercise and I clearly understand all the instruction without any error. Looks like Im improving already! Looking at the nice washing board just makes me feel a sense of achievement in it! Will strive harder to create better 3D objects!
Saturday, 21 May 2011
Week3_lab 2 (Track_Modelling)
Here is the Track! Lets see how it is done!
Process
Firstly following the tutorial, I manage to create the track by using the polygon tool and drew out the outline of the track on the image, and finally extruding it out to become a track.
Next using the face mode to select the 2 top panel, and then extrude it.
And extrude again.
Using the edge mode to select 2 corner edge and bevel it.
Change back to Animation, and using the Create deformers > nonlinear tools, select bend and thats how the bend track is done!
Techinques
The many techniques working together are the create polygon tools, extrude, bevel, and lastly the bend tools. However, i feel that the extrude tools is on of the important tools in making the track. Alongside with the other techniques, you can make the track easily.
Reflection
Yet another exercise, however this exercise is much more easier than the bucket I would say. I feel that this exercise is quite useful as we can make long tracks without having trouble in the future. Of course along the way of making the track I encounter some errors, but still manage to overcome and finish it. Overall it is quite a fun and interesting exercise and easy to understand.
Process
Firstly following the tutorial, I manage to create the track by using the polygon tool and drew out the outline of the track on the image, and finally extruding it out to become a track.
Next using the face mode to select the 2 top panel, and then extrude it.
And extrude again.
Using the edge mode to select 2 corner edge and bevel it.
Change back to Animation, and using the Create deformers > nonlinear tools, select bend and thats how the bend track is done!
Techinques
The many techniques working together are the create polygon tools, extrude, bevel, and lastly the bend tools. However, i feel that the extrude tools is on of the important tools in making the track. Alongside with the other techniques, you can make the track easily.
Reflection
Yet another exercise, however this exercise is much more easier than the bucket I would say. I feel that this exercise is quite useful as we can make long tracks without having trouble in the future. Of course along the way of making the track I encounter some errors, but still manage to overcome and finish it. Overall it is quite a fun and interesting exercise and easy to understand.
Thursday, 19 May 2011
Week3_lab 2 (Interesting Vase)
Using what I have learnt from the Week 3 Elearning, I manage to do this Interesting Vase. The main thing is using of the revolve tool, first use the CV curve tool to set the point and draw the outline of the vase, next using the revolve tools to complete it into the vase, a more simple exercise.
After adding some colours using Blinn. Enjoy!
After adding some colours using Blinn. Enjoy!
Tuesday, 17 May 2011
Week3_lab 2 (Bucket)
Heres my Bucket! Lets see how we do it!
Process
Firstly following the tutorial, I import the picture, and using the picture as a guide, I set the points and drew out the outline using the CV curve tools, although is not really perfect, but is still quite nicely done.
Next, I move it upright, and using the revolve tool where I set the settings according to the tuorial I manage to made it into a fine looking bucket! Kind of interesting!
After adding some colour effects using Blinn or Lambert (I choose Blinn) Looks nice!
Next will be doing the handle, first I start by extruding both parts of the side of the bucket.
This is how it looks like after I bevel it.
And then after boolean it with the cylinder it became like this.
Next would be during the screw for the bucket sides, which consist of using the CV Curve tool to set the points and revolve it, like how we do for the bucket.
Using the soft modification tools I manage to complete the handle and connect it to the bucket.
Adding some colour to it. And thats how I finish my bucket.
Technique
I feel that there are different techniques contributing to creating the bucket. One of the main techniques would be the CV Curve tool along with the revolve tool. Using these both techniques, you will be able to create objects that you want easily. Other techniques such as extrude, boolean, bevel and soft modification tools. With all these techniques working together, you can create a bucket of your choice.
Reflection
Overall, I kind of enjoy doing the buckets. Although at moments I will get frustrated because of some of the instruction which I don't quite understand which I have to read it over and over again to finally understand it and also encountering some errors in making the bucket, but in the end I manage to overcome it and finish my bucket. The hardest part of this exercise would be creating of the handle, which took me hours to complete it. But once I manage to complete it, theres a sense of achievement in it after hours of doing as I have done my very best to finish it. I am happy too as I have finish one of the task and there is one less work to be done.
Process
Firstly following the tutorial, I import the picture, and using the picture as a guide, I set the points and drew out the outline using the CV curve tools, although is not really perfect, but is still quite nicely done.
Next, I move it upright, and using the revolve tool where I set the settings according to the tuorial I manage to made it into a fine looking bucket! Kind of interesting!
After adding some colour effects using Blinn or Lambert (I choose Blinn) Looks nice!
Next will be doing the handle, first I start by extruding both parts of the side of the bucket.
This is how it looks like after I bevel it.
And then after boolean it with the cylinder it became like this.
Next would be during the screw for the bucket sides, which consist of using the CV Curve tool to set the points and revolve it, like how we do for the bucket.
Using the soft modification tools I manage to complete the handle and connect it to the bucket.
Adding some colour to it. And thats how I finish my bucket.
Technique
I feel that there are different techniques contributing to creating the bucket. One of the main techniques would be the CV Curve tool along with the revolve tool. Using these both techniques, you will be able to create objects that you want easily. Other techniques such as extrude, boolean, bevel and soft modification tools. With all these techniques working together, you can create a bucket of your choice.
Reflection
Overall, I kind of enjoy doing the buckets. Although at moments I will get frustrated because of some of the instruction which I don't quite understand which I have to read it over and over again to finally understand it and also encountering some errors in making the bucket, but in the end I manage to overcome it and finish my bucket. The hardest part of this exercise would be creating of the handle, which took me hours to complete it. But once I manage to complete it, theres a sense of achievement in it after hours of doing as I have done my very best to finish it. I am happy too as I have finish one of the task and there is one less work to be done.
Sunday, 15 May 2011
Week3_lab 1 (NURBS:REVOLVE)
Following the tutorial, first using the CV curve tools to make a smooth curve
Next using the revolve tool and go to the options to set to Y axis instead to get a nice nutshape
Using the endSweep to show how curves are used to create surfaces
We can also change the section value to divide into more sections
You can also change the revovle Axis value to specify the Axis for the revolve
Change the Pivot values too which specify the center point of the revolve
Next using the revolve tool and go to the options to set to Y axis instead to get a nice nutshape
Using the endSweep to show how curves are used to create surfaces
We can also change the section value to divide into more sections
You can also change the revovle Axis value to specify the Axis for the revolve
Change the Pivot values too which specify the center point of the revolve
Week3_lab 1 (Intro to Curves)
Following the tutorial, first of all is to set the settings right, and then use the EP Curve Tool to set each of the point and create my first curve
This is the first curve created using the EP Curve Tool
Top View
Next, hold the right click to go in to Control vertex(CV) mode, using the mode, you can move the curve freely, which is kind of interesting
Using the mode Curve point to set the point you want and using the insert knots tool to set the point on the curve, where you can then be able to use the point to make the curve at the point move around freely
Using the EP Curve Tool settings, you can now choose the amount which is able to make the curve more smoother
Using the Curves Vertex to move the curve around which is shown below
Using a pencil tools to draw a curve will result in many CP and EP
Go to edit curve and using the rebuild Curve tool to reduce the CP and EP
Now the amount of CP and EP points have reduced!
This is the first curve created using the EP Curve Tool
Top View
Next, hold the right click to go in to Control vertex(CV) mode, using the mode, you can move the curve freely, which is kind of interesting
Using the mode Curve point to set the point you want and using the insert knots tool to set the point on the curve, where you can then be able to use the point to make the curve at the point move around freely
Using the EP Curve Tool settings, you can now choose the amount which is able to make the curve more smoother
Using the Curves Vertex to move the curve around which is shown below
Using a pencil tools to draw a curve will result in many CP and EP
Go to edit curve and using the rebuild Curve tool to reduce the CP and EP
Now the amount of CP and EP points have reduced!
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