Tuesday, 23 August 2011

IN3D Project 2 - PART TWO: Maya project files

Final Animation


Principles Involved:

Anticipation - When Talos the robot is going to try and carry the box up the second time, Talos prepare himself by going upwards a little before trying to carry up the box to show the audience Talos is going to try and carry the box again.

Timing - When Talos tries to carry up the box very fast with frustration, the fire starts up which cause by the friction between the arm and box, the timing was just nice when the fire starts up and Talos surprise reaction.

Exaggeration - When Talos was afraid of the fire and hops away, it shows that such a heavy robot Talos can actually jump and hops away.

Arcs - When Talos carry the box and putting it down, the movements of the arm forms an arc.

Staging - The fire effect that occurs direct the audience attention and to show the importance of the fire with interaction with Talos.

Appeal - When Talos looks around the box and wonder why it is so heavy, also when Talos bang on the box and after that Talos gets dizzy and shake its arm for awhile, and the frustration it shows when the tries to carry up the boxed very fast.

Reflection:

Done-ed! Finally finish my animation after days and hours of doing it. So happy to see my animation when I finish it, giving me a sense of accomplishment! Overall, Im still satisfy with my animation, such as the fire effects, the background image and floor looks really cool, as well as the robot hoping away from the box, looks funny and interesting. I actually do encounter an error, this is actually my second animation done. I have actually finish the first animation previously, but when I tried to open it, it says fatal error, and the whole thing just shut down again, thus I really have no choice but to delete away the files. I was very frustrated when I first saw the fatal error, it was already late night when I finish the animation, thus I was vexed and very tired. However, it didn't stop me after I thought of that I must finish it no matter what in order to pass the subject and course, I tried to do it again and manage to finish it! Luckily this time I doesn't have any fatal errors, nevertheless, I will still try my best to do again if there is still any fatal errors. Thus, it really teaches us a lot that no matter what are the troubles, we must still try our best to do it and not to give up!

IN3D Project 2 - PART ONE: Weblog journal entries

Self-Critique

Overall, I think I will give my animation 60/100. I feel that I could have done much more to my animation. But one of the thing that Im proud of would be my expressions and emotions on the robot. I feel that the expression is quite well-done and realistic. Also there is the fire effect which can be say to be the middle man of the interaction between the box and the robot. I try to make the animation more realistic and also interesting and fun to watch. For what I have done on the animation, there are still a lot more rooms for improvements.

Some parts not well-done and need to improve on

- Could add elements such as Squash and Stretch principles

- Put lighting on the animation, where shadows can be seen

- Could involve more boxes with more interaction

I feel that more in depth research needs to be done in order to get a better result in the animation. Concentration, patience and creativity are much needed in the animation, as well as skills of course. I have learnt a lot through this animation, where I found out that patience and concentration is very important as you need to set the keyframes one by one and not get distracted, and also creativity, where you can animate a much more interesting and lively animation with the help of creativity. With all the factors considered, I will strive harder and make better animation in the future to keep up with the expectations.

Friday, 5 August 2011

IN3D Project 2 - PART ONE: Weblog journal entries

Character

In a few light years ahead, in the World of Tyles which is dull and plain, each and every robot was doing their boring job by stacking the boxes everyday. One of the robot grew smarter out of a million, whose name is called Talos. Due to the dull and boring job Talos was doing, he start to think out of the box. One day, an incident surprises him and which he will never forget a scary yet exciting incident.

Hi, Im Talos, one of the few robots who can be able to think like a human, pretty cool huh? What on earth is going on with the dull world?! Everyday living in boredness and doing the same thing all over and over again, Im sick and tired of all this work. If only I could become a scientist? or an artist? which will be able to turned this dull world into a more interesting and brighter one.

Storyboard

Talos was doing his boring work as usual which is moving the boxes from a red platform and stacking it up to a green platform. Today was a rather simple day for him, where he just need to stack up 3 boxes, but the one of the box is more heavier compared to the normal ones. While stacking finish 2 of the normal weight boxes, Talos finally got to the heavier box, where he try all his strength to pull the box up but it still wont bugged. He knew that this was the last box, so he tries very hard to try to stack the box up so he can go and slack around for the whole day. He became very frustrated as the box wont even bugged a little and start to pulling the box faster and faster. Suddenly, due to the friction between the Talos armed and the box, fire starts to arouse. This is the first time he have seen fire before in his entire life, as the World of Tyles has no elements in the planet, only dull, solid and plain objects. Talos was afraid at the first sight due to the heat of the fire. Talos tries to move some meters away from the burning box where is not hot, and admires the beautiful flame. This is the moment where he will never forget for his entire life.


Tuesday, 2 August 2011

Week13_Labs 1 & 2 (Exercise 1, 2, 3 & 4)

Exercise 1:

Going through a famous short movie on youtube:

http://www.youtube.com/watch?v=zmhZm5FRV4s

A nice short video clip where it stands out the principles of animation along with the techniques and skills implement in this short video clip.

Exercise 2:

Going through the tutorial:

http://download.autodesk.com/us/maya/2011help/files/Inverse_kinematics.htm

To learn how to animate a basic animation with the robot and the box.

Exercise 3:

The final product of my animation after following the tutorial in exercise 2:




Exercise 4:

1) Apart from their different sizes, it is obvious from Luxo Jr. that the big lamp is “older” and that the small lamp is “younger”.

How is this communicated by the animation? Give at least THREE examples.

Do NOT say because the small lamp is playing with a ball, or that its name is Luxo Jr. – you should be looking at the animation, how the lamps move and emote (emote means to express emotions).



2) Give an example from Luxo Jr of how timing is used for comic effect. Explain how the timing decisions contribute to the humour.


3) When you create a joint chain, these form a hierarchy, with the first joint at the top and the last joint at the bottom. Explain why this is necessary for the joints to work properly.

Sunday, 31 July 2011

Week12_Labs 1 & 2 ( Exercise 1 and 2)

Exercise 1:

Things learnt from the tutorial videos:

- Setting up a project
- Creating the background models (simple wooden planks)
- Texturing
- Bump-mapping (which we haven't covered yet)
- Keyframing
- Using the graph editor to control animation
- Lighting/camera setup
- Rendering

Exercise 2:

1) Do you need to be able to draw well to create good 2D animation? Explain your view.

Yes, I feel that you need to draw well in order to create a good 2D animation. As 2D animation is different form that of 3D, 2D animation require drawings as it is only a one way perspective view, so you need to draw well so to make the animation move in a single way view, thus drawing is needed to make a good 2D animation.

2) Do you need to be able to draw well to create good 3D animation? Explain your view.

As for 3D, it doesn't really need to draw well to create a good 3D animation. For 3D animation, there are programs such as Maya, to help users to create what they want inside the program, thu if you have the idea and concept, you just need to use the program to create what is in your mind, thus drawing is just a wireframe to get a better view of the objects, where is not really required compared to 2D animation.

3) What do you think would separate a piece of poor animation from a piece of good animation? In other words, how would you go about deciding if a piece of animation is good or bad?

A good animation is that the animation is well plan and thoughtful, where it is very realistic and good looking. Even minor factors such as breathing will be considered, as well as factors like the 12 principles we have learnt before is well-done.
A poor animation is animation which is just dull and robotic, which does not have the factors such as the 12 principles and etc.

4) In 2D animation, you need to be very aware of timing at a frame by frame level, using timing charts and other techniques - but for 3D animation, this is handled using the graph editor, which is more concerned with manipulating rates of change over time.
Does this affect how you approach your animation work? Explain.


Yes, for 2D animation, keyframes is just a more simple way of changing the timing and is not very detailed. For 3D animation, using the graph editor is much more detailed than those in 2D animation, which helps me to make animation more realistic, thus 3D animation shows the detailed of what it is compared to 2D, and that 3D requires more in-depth research and patience in order to make a good animation.

5) Give a brief critique of Maya as an animation tool. Don't just say Maya makes animation difficult, or easy, or that you need to learn a lot of stuff to use Maya - explain what Maya does well and not so well in terms of creating animation.

Maya is one of the better tool used for 3D animation, what Maya good about is that it have very detailed functions like graph editor tool, which makes animation more realistic and also with the detail points such as x-axis, which is able to allow users to make a detailed animation move. Maya is still improving, where I feel it could add more functions to make animation easier like a shortcut tool and etc, this also means that we need to remember more functions on Maya, where everything has its good and bad.

Sunday, 24 July 2011

Week11_Lab2

This week is e-learning, so you'll just follow on from the simple Maya tutorial exercise from Lab 1.

Go through the notes in Adding Squash and Stretch to a Ball.doc.

Create TWO ball animations with squash and stretch:

1) A small ball, like a tennis ball, with less squash and stretch

2) A more cartoony, larger ball (like a soft beachball), with lots of squash and stretch, ie. with exaggeration

In your journal, discuss the following:

1) Why is squash and stretch so useful in animation?

Squash and stretch makes the animation more realistic, where you will need to have it in the future on further animation, which will make the animation more lively and interesting.

2) Think of a situation in which extreme squash and stretch could be applied to a character - try to be original.

I think it will be when a person falls from a very high level and land on a bouncy trampoline, where he will be squash and stretch and bounce around.

3) Think of an animation example where squash and stretch would NOT be appropriate

I think will be when a person falls from a very high level on a flat ground, where it will not have the squash and stretch animation.

4) If squash and stretch doesn't really happen so obviously in real life, why do you think is it so effective in animation?
(Look at the title of Disney animator Ollie Johnston's famous book about animation - do an Amazon search ... there's a clue in the title!)


"The ILLUSION OF LIFE: DISNEY ANIMATION" , the book illustrates about how animation goes about for the disney characters and is very inspiration. I think animation will give life a more inspiration touch, to make the impossible in real life into a possible one in animation.

Friday, 22 July 2011

Week11_Lab1 (Exercise 1 and 2)

Exercise 1:

Using the Maya tutorial, I have manage to learn on how to move the ball over the fence and make it more realistic.

Things learnt from Maya tutorial:

- Keyframes
- Graph Editor

Video from tutorial:


Exercise 2:

Using keyframing, to animate out the moving ball and also using the graph editor tool, by using the tangents to sharpens the bounce to better simulate the effect of gravity.

Maya Animation done in Maya on keyframing:



Reflection

A fun and interesting exercise, using keyframing to animate and move the ball, which is also our 1st exercise on how to animate and move objects in Maya, the skill learn will beneficial and be used in our final project.