Sunday, 12 June 2011

IN3D Project 1 – Modeling & Materials (Self-Critique)

Overall, I think I will gave 70/100 for my model. Although my model is quite simple, and yes if it is simple then the more I should make it as exactly as possible with the original model. I will say the the fur is one of the important appearance that will differentiate between how similar it is compared to the original model. Also the edge part of the head, ears etc will determine if it looks really like the original model or a different edge for the parts. I try to make it as similar as possible with the details of the head, the back, bottom and the front part and also the tip of the nose if you look more closely.

Some parts not well-done and need to improve on
- Some details was not there compared to the original model(edge and roundness of the ears and head etc)

- Colours are a bit different from the original model

- Head part was not really what it is from the original product(mine is rounder and a bit straight in some detailed parts of the head)

- Nose part not really completely round, and some details like line on the nose was not done

More in depth research needs to be done in order to get a better result in the model I have made, as well as time, concentration and patience needed. I actually learnt a lot in this exercise such as patience and concentration which will help me in my work in the future. With these factors, I am sure I can make a better model compared to this and will strive hard to keep up with the expectations.

Front View of Original Model


Front View of My Model


Side View of Original Model


Side View of My Model


Side View 2 of Original Model


Side View 2 of My Model


Back View of Original Model


Back View of My Model


Fireworks View


Fireworks View 2


Fireworks View 3

IN3D Project 1 – Modeling & Materials (Research)

I have research on a number of tutorial videos online. These are some of the videos which I have research on.

Extrude and Insert edge loop tool Tutorial

http://www.youtube.com/watch?v=DT8u0bw41yQ&feature=related

Fur Tutorial

http://www.youtube.com/watch?v=hi0jKte2Ycc&feature=related

Using some of the tutorials from online, I manage to plan out what I need to do for the different parts of the model. And of course, all the tools plays a part in making the model. I will say the important ones are edge loop tool and face tool which help me a lot in making the model. Other tools such as vertex, bevel, extrude and edge tool play a part in making the model too. Thus, I feel that research is very important in planning your model and knowing all the skills to do out your model successfully.

Friday, 10 June 2011

IN3D Project 1 – Modeling & Materials (Progress)

Model





Fireworks Effects




I actually split it up to eight different section:

Part One - Ears
Part Two - Head
Part Three - Nose
Part Four - Eyes
Part Five - Stick
Part Six - Colour
Part Seven - Fur
Part Eight(Last Part) - Fireworks

Part One - Ears

Firstly, I create a sphere from the polygon.


Next, I create another sphere from the polygon which is the ear.


I flatten the sphere to make it look like the ear part and lengthen it too.


Using the insert edge loop tool, I modify the sphere to make it looks like the ear.


This is how it looks like after modify.


Next I duplicate it to make both sides of the ear.


Using the extrude tool, I extrude out the top part of the ear to connect it to the head.


After that, I use bevel tool to make the side of the ear look more rounder and smoother, and also tilt it a little to make it looks more alike to the original model.


Part Two - Head

First I use face tool and select the part I want and pull it out. I also tilt it a little bit upwards after I pull it out to make it more similar to my original model.


Next using the same face tool, I select the bottom part of the head push it a little bit inwards as the bottom part of the head is not completely round.


Using the edge tool, I select some parts of the edge on the back and push it inwards as the original model is not really round on its back.


This is how it looks like after completing the head part.


Part Three - Nose

First, I create a sphere which will become the nose part.


Next, Using the face tool I select half of the sphere and delete it to make a semi-sphere shape.


I move it and make it connect to the face part to make a nose shape.


Using the edge tool, I select the tip of the nose and move it slightly upwards so it looks more like the original model.


This is how it looks like after completing the nose part.


Part Four - Eyes

First, I create 2 spheres which will be the eyes.


After that, I move it and position it to the eyes position.


This is how it looks like after completing the eyes part.


Part Five - Stick

First, I create a cylinder and a sphere which serves as the stick part.


Next, I make the cylinder slimmer and longer and position it below the head.


I do the same thing for the sphere and put it below the stick.


This is how it looks like after completing the stick part.


Part Six - Colour

Before doing the colour part, I actually modify some parts of the head so to make it rounder as some parts previously was distorted and looks a bit weird.

Firstly, I select the eyes and using the Blinn material, I make the eyes black in colour.


I do the same for the nose part, and this is how it looks like.


Next, Using the same Blinn material, I colour the stick part in light brown colour.


For the head and ears part, I choose the lambert material instead to make the colour darker which will be compatible to the fur later on.


Part Seven - Fur

For the fur, go to the fur section which is located down the same line in the polygon sction. I choose to use the bear fur as I find it more alike to the original model fur out of all the choices. Select the head part and press fur, at the side would be the options, I change some of the options like length and colour to match with the original model.


Next do the same thing for the ears, I make it a darker colour for the ears part.



This is how it looks like after completing the fur part.


A picture on rendering.


Part Eight(Last Part) - Fireworks

For the fireworks, go to dynamics which is along the line of the polygon section. After that select fireworks. There are other effects too such as lighting and fire, but I choose the fireworks effects instead. Click on it, and I create two fireworks at the side of the model.


After that, I set the timeframe to 100 so to be able to slow down the animation effects.


Render it to see the fireworks effects.




Techniques

I actually used insert edge loop tool for the ears to make it wider and extrude tool to connect the ears to the head, and slight bevel to make the edges round and smooth. For the head part, I use the face tool and pull out from the front part of the head to make the base for the nose. I also used edge tool and vertex tool and modify it to make the head part looks more alike to the original model. The rest is just putting them altogether. I add colours using the blinn and lambert material to the model. Also, I used the fur tool to make the fur for the head and the ears. Finally, the fireworks tool to make the nice and beautiful fireworks.

Reflection

Finally, I have done my model after spending hours looking at the computer screen. So happy to finally finish my model. I am so excited about how it will look like when finish with the model. And I am quite satisfy with the result of the model I have done. One part was the fireworks effect that was really beautiful and also the fur part to make the model looks a lot more realistic. I actually learnt a lot of skill in this project, like fur which I has never use it before in Maya, and also fireworks effect too. I have encounter some problems while doing the model, the head part after I pull out the base for the nose, looks weird and distorted in some parts, but manage to do my best and make it as realistic as possible. I try using the edge tool and vertex tool to make those parts rounder so it won't be distorted and some unwanted parts won't petrude out and spoil the image of the model. Overall, I am satisfy with my product and will continue to work hard and research more in depth in Maya to make better models.